Roads and Walkways
Hello everyone,Here are some changes that will change game play a little.
Here are examples of tasks that are usually too
incidental to require an action.
• Drawing a weapon(as part of an attack)
• Withdrawing a potion, a rope, or other piece
of equipment from a pack(you can now drink a potion! and do something like attack! potions are now useful)
• Pushing open an unsecured and unstuck door
• Pulling a door closed while passing through it
• Picking up a small item
• Dropping an item
• Tipping over a flimsy piece of furniture
Finesse Weapons: A finesse weapon is
lightweight and easy to handle. You can substitute
your Dexterity modifier for your Strength modifier
for the attack rolls and damage rolls you make
while using a finesse weapon.
Katana 1d8 slashing 3 lb. Two-handed Sword
Hand crossbow is now a simple weapon not exotic
Hidden bonus that i will implement on occasion. This is in the form of something to keep you on your toes to think smart. If you are clever and it would help you.. It could be a major difference. Also.. It works the other way around.
Crawl: Unless you stand up, crawling is your
only option for movement while you remain prone.
Every 5 feet you crawl costs 5 extra feet of
Your ability scores allow you to do all kinds of
things not covered by the other actions in this
section, such as breaking down doors, swinging on
chandeliers, sliding down railings, collapsing
pillars, intimidating your enemies, sensing
weaknesses in magical defenses, or calling for a
parley with a foe. The only limits to the actions you
can take are your imagination and your ability
When you describe an action not detailed
elsewhere in the rules, the DM tells you whether
that action is possible and what kind of check you
need to make, if any, to determine success or
You die when your hit points drop to a negative
number that equals your Constitution score plus
your character level. If you’re 5th level and have a
14 Constitution, for example, you die when your
hit points drop to –19.
More added later…
Welcome to your wiki!
This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!
To get you started, here are some examples of what you can do with the wiki. To see how these work, click on the ‘Edit’ button at the bottom and just start playing around. Don’t worry, you won’t break anything.
Creating a new page
To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.
Linking to existing pages
To link to existing pages, use the same double square brackets. For example, here’s a link to this page: Main Page
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: Linking with different text
Linking to characters
For PCs and NPCs in your campaign, the easiest thing is to use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy! Otherwise, the links behave much like a wiki link, just with a colon at the start.
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.